Site icon Thunder of Wade

change of plans, good and evil, twitter milestone

I had a whole series of plans for a productive Saturday.

Which is unusual in itself – I’m more a “ugh, no” person when it comes to a day off.

I was going to get up early and finish my painting, then get some breakfast on the way into the office for a bit.  Next, over to Good Life tattoo and body piercing for some new jewelry and finally up north to half price books.

Annnnd I slept in.  Not a lot, but enough to throw me off.  So, I skipped the painting and went into the office expecting to have pop tarts there.

But, my card swipe didn’t work and I can’t find my key.  And Good Life didn’t open til noon. So, I instead headed north to the bookstore.  My friend George lives “north” but not really the part of north I was at. But, I figured since I don’t get to see him often, I could go a little out of my way and invited him for lunch after my bookstore trip.

After lunch, I headed back to Akron and got some new jewelry, (SHINY!) then home.  I worked a little bit from home, but that’s tougher to do. I did some laundry, worked on a couple of projects, and had a quiet evening.

Sunday had less formal planning and it went a little better.  I ran some errands, did some reading, finished my paintings, and worked on a cool paper project.  And I cleaned my garage since that seemed like the thing to do.

Not as productive as I had planned, but still a busy weekend.

—————

I’ve been playing some games recently that have moralist systems.  You can play as a bad guy or a good guy and the choices you make impact the game.  I played Dishonored 2 as Emily first, the young empress, and used stealth and non-lethal means to get through the game and rescue her father from his transformation into stone.  So, Low Chaos and just being dang sneaky.

And it was a lot of fun, but it took a while to play through since I had to be careful.  Once I beat the game, I played again as her father Corvo – the royal protector – in a High Chaos destroy everything and kill anyone that stands in his way of rescuing his daughter.  It felt consistent based on the character and while I personally would have gone the stealth route if it was me – I got into the character and his motivations.  We ended the game on a dark note, but it felt “right”.

I had played another game with a similar good and evil system – but this time Devlen from Infamous Second Son (smoke powers in Seattle ) was the same guy with each play though.  The first time, he was the hero and saved the day. The second time, playing as the bad guy, I’m making the “wrong choices” and sending him down a path of evil.

And it feels… wrong.  Not just that kicking civilians or beating up street musicians is wrong – but that it feels wrong for him.  He’s not driven by a changing story or hunger for righteous fury and vengeance, he’s just…well, an asshole.

Good and evil are more than just not punching babies or saving a bus of nuns.  There’s always context. What drives a person – or a character – to act in the way that they do?

So, I’m not sure I’m going to continue with Devlen as a bad guy.  He’s supposed to be a hero and playing against that just feel disingenuous.

Also, there’s something wrong with my controller and if I’m not pushing him forward he tends to wander backwards and vaguely left.  There might be something to that, but I think I’ve already pushed the metaphor.

————————-

I’m at 201 tweets and I’ve been doing one haiku a day since June 17th.  That’s a lot of poetry to write and I’m still plugging away. It’s a good mental challenge and I find myself thinking in syllables even when I’m not working on a tweet.

So, time to wrap this up and find the next one for today.

Exit mobile version